Compare commits
4 Commits
3f9e261a53
...
master
Author | SHA1 | Date | |
---|---|---|---|
d0d24aa7a0
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3d54d70e44
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4ccc962e34
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747c88fdbf
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1
.gitignore
vendored
1
.gitignore
vendored
@@ -1,2 +1,3 @@
|
|||||||
game/.godot
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game/.godot
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||||||
result
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result
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||||||
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*.blend1
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||||||
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@@ -29,6 +29,8 @@
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|||||||
packages = with pkgs; [
|
packages = with pkgs; [
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||||||
godot
|
godot
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||||||
blender
|
blender
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||||||
|
krita
|
||||||
|
gimp
|
||||||
];
|
];
|
||||||
};
|
};
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||||||
}
|
}
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||||||
|
@@ -9,6 +9,8 @@ const FOV_LERP = 0.2
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|||||||
|
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||||||
var gravity = ProjectSettings.get_setting("physics/3d/default_gravity")
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var gravity = ProjectSettings.get_setting("physics/3d/default_gravity")
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||||||
|
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||||||
|
var bullet = load("res://bullet.tscn")
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||||||
|
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||||||
@onready var head = $Head
|
@onready var head = $Head
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||||||
@onready var camera = $Head/PlayerCamera
|
@onready var camera = $Head/PlayerCamera
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||||||
@onready var player_debug = $Head/PlayerCamera/PlayerDebug
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@onready var player_debug = $Head/PlayerCamera/PlayerDebug
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||||||
@@ -94,10 +96,9 @@ func play_shoot_effect():
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|||||||
muzzle_flash.restart()
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muzzle_flash.restart()
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||||||
muzzle_flash.emitting = true
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muzzle_flash.emitting = true
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||||||
|
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||||||
var collider = pistol_raycast.get_collider()
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var parent = get_parent()
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||||||
var col_point = pistol_raycast.get_collision_point()
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if parent:
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||||||
if col_point and collider:
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var instance: Node3D = bullet.instantiate()
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||||||
var b = bullet_decal.instantiate()
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instance.position = pistol_raycast.global_position
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||||||
pistol_raycast.get_collider().add_child(b)
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instance.transform.basis = pistol_raycast.global_transform.basis
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||||||
b.global_transform.origin = col_point
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parent.add_child(instance)
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b.look_at(col_point + pistol_raycast.get_collision_normal(), Vector3.UP)
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|
||||||
|
BIN
game/assets/textures/circle_mask.png
(Stored with Git LFS)
Normal file
BIN
game/assets/textures/circle_mask.png
(Stored with Git LFS)
Normal file
Binary file not shown.
35
game/assets/textures/circle_mask.png.import
Normal file
35
game/assets/textures/circle_mask.png.import
Normal file
@@ -0,0 +1,35 @@
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|||||||
|
[remap]
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||||||
|
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||||||
|
importer="texture"
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||||||
|
type="CompressedTexture2D"
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||||||
|
uid="uid://b7n43gk3vc0cm"
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||||||
|
path.s3tc="res://.godot/imported/circle_mask.png-cd67d89c80f71e333d9b72d12bb3dfb4.s3tc.ctex"
|
||||||
|
metadata={
|
||||||
|
"imported_formats": ["s3tc_bptc"],
|
||||||
|
"vram_texture": true
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||||||
|
}
|
||||||
|
|
||||||
|
[deps]
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||||||
|
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||||||
|
source_file="res://assets/textures/circle_mask.png"
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||||||
|
dest_files=["res://.godot/imported/circle_mask.png-cd67d89c80f71e333d9b72d12bb3dfb4.s3tc.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
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||||||
|
compress/mode=2
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||||||
|
compress/high_quality=false
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||||||
|
compress/lossy_quality=0.7
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||||||
|
compress/hdr_compression=1
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||||||
|
compress/normal_map=0
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||||||
|
compress/channel_pack=0
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||||||
|
mipmaps/generate=true
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
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||||||
|
roughness/src_normal=""
|
||||||
|
process/fix_alpha_border=true
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||||||
|
process/premult_alpha=false
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||||||
|
process/normal_map_invert_y=false
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||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
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||||||
|
process/size_limit=0
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||||||
|
detect_3d/compress_to=0
|
BIN
game/assets/textures/cloud_noise.png
(Stored with Git LFS)
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BIN
game/assets/textures/cloud_noise.png
(Stored with Git LFS)
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35
game/assets/textures/cloud_noise.png.import
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game/assets/textures/cloud_noise.png.import
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@@ -0,0 +1,35 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://exuvqvppvyre"
|
||||||
|
path.s3tc="res://.godot/imported/cloud_noise.png-65ba324dbb61c2827eb3b66fb0445ac2.s3tc.ctex"
|
||||||
|
metadata={
|
||||||
|
"imported_formats": ["s3tc_bptc"],
|
||||||
|
"vram_texture": true
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://assets/textures/cloud_noise.png"
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||||||
|
dest_files=["res://.godot/imported/cloud_noise.png-65ba324dbb61c2827eb3b66fb0445ac2.s3tc.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=2
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=true
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=0
|
BIN
game/assets/textures/solid_noise.png
(Stored with Git LFS)
Normal file
BIN
game/assets/textures/solid_noise.png
(Stored with Git LFS)
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Binary file not shown.
35
game/assets/textures/solid_noise.png.import
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35
game/assets/textures/solid_noise.png.import
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@@ -0,0 +1,35 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://bs83wip0gghsc"
|
||||||
|
path.s3tc="res://.godot/imported/solid_noise.png-ea31f28dd51b66a6a0e60730a106aab8.s3tc.ctex"
|
||||||
|
metadata={
|
||||||
|
"imported_formats": ["s3tc_bptc"],
|
||||||
|
"vram_texture": true
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://assets/textures/solid_noise.png"
|
||||||
|
dest_files=["res://.godot/imported/solid_noise.png-ea31f28dd51b66a6a0e60730a106aab8.s3tc.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=2
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=true
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=0
|
29
game/bullet.gd
Normal file
29
game/bullet.gd
Normal file
@@ -0,0 +1,29 @@
|
|||||||
|
extends Node3D
|
||||||
|
|
||||||
|
const SPEED = 80.0
|
||||||
|
|
||||||
|
@onready var raycast = $bullet/RayCast3D
|
||||||
|
@onready var bullet_decal = preload("res://bullet_decal.tscn")
|
||||||
|
|
||||||
|
func _ready() -> void:
|
||||||
|
pass
|
||||||
|
|
||||||
|
func _process(delta: float) -> void:
|
||||||
|
var next_pos = position + transform.basis * Vector3(0,0,-SPEED) * delta
|
||||||
|
raycast.visible = true
|
||||||
|
raycast.target_position = raycast.position + raycast.transform.basis * Vector3(0,0,SPEED) * delta * 1.5
|
||||||
|
position = next_pos
|
||||||
|
|
||||||
|
var collider = raycast.get_collider()
|
||||||
|
var col_point = raycast.get_collision_point()
|
||||||
|
if col_point and collider:
|
||||||
|
var b = bullet_decal.instantiate()
|
||||||
|
raycast.get_collider().add_child(b)
|
||||||
|
b.global_transform.origin = col_point
|
||||||
|
b.look_at(col_point + raycast.get_collision_normal(), Vector3.UP)
|
||||||
|
b.particles.emitting = true
|
||||||
|
b.smoke.emitting = true
|
||||||
|
queue_free()
|
||||||
|
|
||||||
|
func _on_timer_timeout() -> void:
|
||||||
|
queue_free()
|
1
game/bullet.gd.uid
Normal file
1
game/bullet.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://j5k8dvghgsf4
|
20
game/bullet.tscn
Normal file
20
game/bullet.tscn
Normal file
@@ -0,0 +1,20 @@
|
|||||||
|
[gd_scene load_steps=3 format=3 uid="uid://c603t5do5rnqk"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" uid="uid://j5k8dvghgsf4" path="res://bullet.gd" id="1_v8qja"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://bg1q0xweaefoq" path="res://models/bullet.glb" id="2_t4vbm"]
|
||||||
|
|
||||||
|
[node name="Bullet" type="Node3D"]
|
||||||
|
script = ExtResource("1_v8qja")
|
||||||
|
|
||||||
|
[node name="bullet" parent="." instance=ExtResource("2_t4vbm")]
|
||||||
|
|
||||||
|
[node name="RayCast3D" type="RayCast3D" parent="bullet"]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0)
|
||||||
|
target_position = Vector3(0, -0.2, 0)
|
||||||
|
|
||||||
|
[node name="Timer" type="Timer" parent="bullet"]
|
||||||
|
wait_time = 10.0
|
||||||
|
one_shot = true
|
||||||
|
autostart = true
|
||||||
|
|
||||||
|
[connection signal="timeout" from="bullet/Timer" to="." method="_on_timer_timeout"]
|
4
game/bullet_decal.gd
Normal file
4
game/bullet_decal.gd
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
extends Node3D
|
||||||
|
|
||||||
|
@onready var particles = $MeshInstance3D/GPUParticles3D
|
||||||
|
@onready var smoke = $MeshInstance3D/GPUParticles3D2
|
1
game/bullet_decal.gd.uid
Normal file
1
game/bullet_decal.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://rqqeb4ls4tgf
|
@@ -1,4 +1,7 @@
|
|||||||
[gd_scene load_steps=3 format=3 uid="uid://5dqpmmbur7v6"]
|
[gd_scene load_steps=15 format=3 uid="uid://5dqpmmbur7v6"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" uid="uid://rqqeb4ls4tgf" path="res://bullet_decal.gd" id="1_mfh3f"]
|
||||||
|
[ext_resource type="Shader" uid="uid://d4ml3kj8ympbf" path="res://bullet_decal_smoke.tres" id="2_nqa4f"]
|
||||||
|
|
||||||
[sub_resource type="PlaneMesh" id="PlaneMesh_q27hx"]
|
[sub_resource type="PlaneMesh" id="PlaneMesh_q27hx"]
|
||||||
size = Vector2(0.05, 0.05)
|
size = Vector2(0.05, 0.05)
|
||||||
@@ -7,9 +10,77 @@ orientation = 2
|
|||||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_mfh3f"]
|
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_mfh3f"]
|
||||||
albedo_color = Color(0, 0, 0, 1)
|
albedo_color = Color(0, 0, 0, 1)
|
||||||
|
|
||||||
|
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_q27hx"]
|
||||||
|
albedo_color = Color(0, 0, 0, 1)
|
||||||
|
|
||||||
|
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_mfh3f"]
|
||||||
|
direction = Vector3(0, 0, -1)
|
||||||
|
initial_velocity_min = 5.0
|
||||||
|
initial_velocity_max = 5.0
|
||||||
|
|
||||||
|
[sub_resource type="BoxMesh" id="BoxMesh_nqa4f"]
|
||||||
|
size = Vector3(0.05, 0.05, 0.05)
|
||||||
|
|
||||||
|
[sub_resource type="ShaderMaterial" id="ShaderMaterial_6cwkj"]
|
||||||
|
render_priority = 0
|
||||||
|
shader = ExtResource("2_nqa4f")
|
||||||
|
|
||||||
|
[sub_resource type="Curve" id="Curve_nqa4f"]
|
||||||
|
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.60628, 0.717391), -1.24468, -1.24468, 0, 0, Vector2(0.978261, 0), 0.0, 0.0, 0, 0]
|
||||||
|
point_count = 3
|
||||||
|
|
||||||
|
[sub_resource type="CurveTexture" id="CurveTexture_6cwkj"]
|
||||||
|
curve = SubResource("Curve_nqa4f")
|
||||||
|
|
||||||
|
[sub_resource type="Gradient" id="Gradient_mp8ng"]
|
||||||
|
|
||||||
|
[sub_resource type="GradientTexture1D" id="GradientTexture1D_mi8h0"]
|
||||||
|
gradient = SubResource("Gradient_mp8ng")
|
||||||
|
|
||||||
|
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_nqa4f"]
|
||||||
|
particle_flag_align_y = true
|
||||||
|
particle_flag_rotate_y = true
|
||||||
|
angle_min = -180.0
|
||||||
|
angle_max = 180.0
|
||||||
|
direction = Vector3(0, -1, 1)
|
||||||
|
spread = 0.0
|
||||||
|
initial_velocity_min = 1.8
|
||||||
|
initial_velocity_max = 2.3
|
||||||
|
angular_velocity_min = -50.0
|
||||||
|
angular_velocity_max = 50.0
|
||||||
|
gravity = Vector3(0, 0, 0)
|
||||||
|
color_ramp = SubResource("GradientTexture1D_mi8h0")
|
||||||
|
alpha_curve = SubResource("CurveTexture_6cwkj")
|
||||||
|
|
||||||
|
[sub_resource type="QuadMesh" id="QuadMesh_8hcic"]
|
||||||
|
|
||||||
[node name="BulletDecal" type="Node3D"]
|
[node name="BulletDecal" type="Node3D"]
|
||||||
|
script = ExtResource("1_mfh3f")
|
||||||
|
|
||||||
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
|
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
|
||||||
transform = Transform3D(1, 0, 0, 0, -1, -8.74228e-08, 0, 8.74228e-08, -1, 0, 0, -0.00702295)
|
transform = Transform3D(1, 0, 0, 0, -1, -8.74228e-08, 0, 8.74228e-08, -1, 0, 0, -0.00702295)
|
||||||
mesh = SubResource("PlaneMesh_q27hx")
|
mesh = SubResource("PlaneMesh_q27hx")
|
||||||
surface_material_override/0 = SubResource("StandardMaterial3D_mfh3f")
|
surface_material_override/0 = SubResource("StandardMaterial3D_mfh3f")
|
||||||
|
|
||||||
|
[node name="GPUParticles3D" type="GPUParticles3D" parent="MeshInstance3D"]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, -1, 8.74228e-08, 0, -8.74228e-08, -1, 0, 5.15351e-11, -0.000589493)
|
||||||
|
visible = false
|
||||||
|
material_override = SubResource("StandardMaterial3D_q27hx")
|
||||||
|
emitting = false
|
||||||
|
amount = 16
|
||||||
|
lifetime = 1.5
|
||||||
|
one_shot = true
|
||||||
|
explosiveness = 1.0
|
||||||
|
process_material = SubResource("ParticleProcessMaterial_mfh3f")
|
||||||
|
draw_pass_1 = SubResource("BoxMesh_nqa4f")
|
||||||
|
|
||||||
|
[node name="GPUParticles3D2" type="GPUParticles3D" parent="MeshInstance3D"]
|
||||||
|
material_override = SubResource("ShaderMaterial_6cwkj")
|
||||||
|
emitting = false
|
||||||
|
amount = 16
|
||||||
|
lifetime = 0.5
|
||||||
|
one_shot = true
|
||||||
|
explosiveness = 0.86
|
||||||
|
fixed_fps = 60
|
||||||
|
process_material = SubResource("ParticleProcessMaterial_nqa4f")
|
||||||
|
draw_pass_1 = SubResource("QuadMesh_8hcic")
|
||||||
|
14
game/bullet_decal_smoke.gdshader
Normal file
14
game/bullet_decal_smoke.gdshader
Normal file
@@ -0,0 +1,14 @@
|
|||||||
|
shader_type spatial;
|
||||||
|
|
||||||
|
void vertex() {
|
||||||
|
// Called for every vertex the material is visible on.
|
||||||
|
}
|
||||||
|
|
||||||
|
void fragment() {
|
||||||
|
// Called for every pixel the material is visible on.
|
||||||
|
}
|
||||||
|
|
||||||
|
//void light() {
|
||||||
|
// // Called for every pixel for every light affecting the material.
|
||||||
|
// // Uncomment to replace the default light processing function with this one.
|
||||||
|
//}
|
1
game/bullet_decal_smoke.gdshader.uid
Normal file
1
game/bullet_decal_smoke.gdshader.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://buhpmxsxpx5iv
|
105
game/bullet_decal_smoke.tres
Normal file
105
game/bullet_decal_smoke.tres
Normal file
@@ -0,0 +1,105 @@
|
|||||||
|
[gd_resource type="VisualShader" load_steps=10 format=3 uid="uid://d4ml3kj8ympbf"]
|
||||||
|
|
||||||
|
[ext_resource type="Texture2D" uid="uid://exuvqvppvyre" path="res://assets/textures/cloud_noise.png" id="1_exml1"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://b7n43gk3vc0cm" path="res://assets/textures/circle_mask.png" id="2_3sobh"]
|
||||||
|
|
||||||
|
[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_mjuxj"]
|
||||||
|
output_port_for_preview = 0
|
||||||
|
expanded_output_ports = [0]
|
||||||
|
texture = ExtResource("1_exml1")
|
||||||
|
|
||||||
|
[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_xamyu"]
|
||||||
|
expanded_output_ports = [0]
|
||||||
|
texture = ExtResource("2_3sobh")
|
||||||
|
|
||||||
|
[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_qilve"]
|
||||||
|
expanded_output_ports = [0]
|
||||||
|
input_name = "color"
|
||||||
|
|
||||||
|
[sub_resource type="VisualShaderNodeRemap" id="VisualShaderNodeRemap_bocjt"]
|
||||||
|
default_input_values = [1, 0.0, 2, 1.0, 3, 0.0, 4, 8.0]
|
||||||
|
|
||||||
|
[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_t3qas"]
|
||||||
|
operator = 2
|
||||||
|
|
||||||
|
[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_586rk"]
|
||||||
|
expanded_output_ports = [0]
|
||||||
|
input_name = "color"
|
||||||
|
|
||||||
|
[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_74lg2"]
|
||||||
|
operator = 2
|
||||||
|
|
||||||
|
[resource]
|
||||||
|
code = "shader_type spatial;
|
||||||
|
render_mode blend_mix, depth_draw_opaque, cull_back, diffuse_lambert, specular_schlick_ggx;
|
||||||
|
|
||||||
|
uniform sampler2D tex_frg_2;
|
||||||
|
uniform sampler2D tex_frg_3;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
void fragment() {
|
||||||
|
// Input:4
|
||||||
|
vec4 n_out4p0 = COLOR;
|
||||||
|
float n_out4p1 = n_out4p0.r;
|
||||||
|
|
||||||
|
|
||||||
|
float n_out5p0;
|
||||||
|
// Remap:5
|
||||||
|
float n_in5p1 = 0.00000;
|
||||||
|
float n_in5p2 = 1.00000;
|
||||||
|
float n_in5p3 = 0.00000;
|
||||||
|
float n_in5p4 = 8.00000;
|
||||||
|
{
|
||||||
|
float __input_range = n_in5p2 - n_in5p1;
|
||||||
|
float __output_range = n_in5p4 - n_in5p3;
|
||||||
|
n_out5p0 = n_in5p3 + __output_range * ((n_out4p1 - n_in5p1) / __input_range);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Texture2D:2
|
||||||
|
vec4 n_out2p0 = textureLod(tex_frg_2, UV, n_out5p0);
|
||||||
|
float n_out2p1 = n_out2p0.r;
|
||||||
|
|
||||||
|
|
||||||
|
// Texture2D:3
|
||||||
|
vec4 n_out3p0 = texture(tex_frg_3, UV);
|
||||||
|
float n_out3p1 = n_out3p0.r;
|
||||||
|
|
||||||
|
|
||||||
|
// FloatOp:6
|
||||||
|
float n_out6p0 = n_out2p1 * n_out3p1;
|
||||||
|
|
||||||
|
|
||||||
|
// Input:7
|
||||||
|
vec4 n_out7p0 = COLOR;
|
||||||
|
float n_out7p4 = n_out7p0.a;
|
||||||
|
|
||||||
|
|
||||||
|
// FloatOp:8
|
||||||
|
float n_out8p0 = n_out6p0 * n_out7p4;
|
||||||
|
|
||||||
|
|
||||||
|
// Output:0
|
||||||
|
ALPHA = n_out8p0;
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
"
|
||||||
|
graph_offset = Vector2(-547.271, 545.865)
|
||||||
|
nodes/fragment/0/position = Vector2(400, 900)
|
||||||
|
nodes/fragment/2/node = SubResource("VisualShaderNodeTexture_mjuxj")
|
||||||
|
nodes/fragment/2/position = Vector2(-360, 400)
|
||||||
|
nodes/fragment/3/node = SubResource("VisualShaderNodeTexture_xamyu")
|
||||||
|
nodes/fragment/3/position = Vector2(-1240, 1020)
|
||||||
|
nodes/fragment/4/node = SubResource("VisualShaderNodeInput_qilve")
|
||||||
|
nodes/fragment/4/position = Vector2(-1080, 360)
|
||||||
|
nodes/fragment/5/node = SubResource("VisualShaderNodeRemap_bocjt")
|
||||||
|
nodes/fragment/5/position = Vector2(-700, 500)
|
||||||
|
nodes/fragment/6/node = SubResource("VisualShaderNodeFloatOp_t3qas")
|
||||||
|
nodes/fragment/6/position = Vector2(-80, 900)
|
||||||
|
nodes/fragment/7/node = SubResource("VisualShaderNodeInput_586rk")
|
||||||
|
nodes/fragment/7/position = Vector2(-420, 1240)
|
||||||
|
nodes/fragment/8/node = SubResource("VisualShaderNodeFloatOp_74lg2")
|
||||||
|
nodes/fragment/8/position = Vector2(140, 1040)
|
||||||
|
nodes/fragment/connections = PackedInt32Array(4, 1, 5, 0, 5, 0, 2, 1, 2, 1, 6, 0, 3, 1, 6, 1, 7, 4, 8, 1, 6, 0, 8, 0, 8, 0, 0, 1)
|
BIN
game/models/bullet.glb
(Stored with Git LFS)
Normal file
BIN
game/models/bullet.glb
(Stored with Git LFS)
Normal file
Binary file not shown.
37
game/models/bullet.glb.import
Normal file
37
game/models/bullet.glb.import
Normal file
@@ -0,0 +1,37 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="scene"
|
||||||
|
importer_version=1
|
||||||
|
type="PackedScene"
|
||||||
|
uid="uid://bg1q0xweaefoq"
|
||||||
|
path="res://.godot/imported/bullet.glb-761cf96ec3ba072116e1903fca9d773a.scn"
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://models/bullet.glb"
|
||||||
|
dest_files=["res://.godot/imported/bullet.glb-761cf96ec3ba072116e1903fca9d773a.scn"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
nodes/root_type=""
|
||||||
|
nodes/root_name=""
|
||||||
|
nodes/apply_root_scale=true
|
||||||
|
nodes/root_scale=1.0
|
||||||
|
nodes/import_as_skeleton_bones=false
|
||||||
|
nodes/use_node_type_suffixes=true
|
||||||
|
meshes/ensure_tangents=true
|
||||||
|
meshes/generate_lods=true
|
||||||
|
meshes/create_shadow_meshes=true
|
||||||
|
meshes/light_baking=1
|
||||||
|
meshes/lightmap_texel_size=0.2
|
||||||
|
meshes/force_disable_compression=false
|
||||||
|
skins/use_named_skins=true
|
||||||
|
animation/import=true
|
||||||
|
animation/fps=30
|
||||||
|
animation/trimming=false
|
||||||
|
animation/remove_immutable_tracks=true
|
||||||
|
animation/import_rest_as_RESET=false
|
||||||
|
import_script/path=""
|
||||||
|
_subresources={}
|
||||||
|
gltf/naming_version=1
|
||||||
|
gltf/embedded_image_handling=1
|
@@ -209,8 +209,8 @@ process_material = SubResource("ParticleProcessMaterial_dw050")
|
|||||||
draw_pass_1 = SubResource("PlaneMesh_n7ghd")
|
draw_pass_1 = SubResource("PlaneMesh_n7ghd")
|
||||||
|
|
||||||
[node name="RayCast3D" type="RayCast3D" parent="Head/PlayerCamera/pistol"]
|
[node name="RayCast3D" type="RayCast3D" parent="Head/PlayerCamera/pistol"]
|
||||||
transform = Transform3D(0.998255, -0.041771, 0.0417346, 0.041771, -4.37114e-08, -0.999127, 0.0417346, 0.999127, 0.00174477, 0.000758827, 0.0641694, -0.246936)
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.000758827, 0.0641694, -0.246936)
|
||||||
target_position = Vector3(0, -50, 0)
|
target_position = Vector3(0, 0, -90)
|
||||||
|
|
||||||
[node name="OverlayFPS" type="CanvasLayer" parent="Head/PlayerCamera"]
|
[node name="OverlayFPS" type="CanvasLayer" parent="Head/PlayerCamera"]
|
||||||
script = ExtResource("5_2hs0m")
|
script = ExtResource("5_2hs0m")
|
||||||
|
BIN
models/bullet.glb
(Stored with Git LFS)
Normal file
BIN
models/bullet.glb
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
models/pistol.blend
(Stored with Git LFS)
BIN
models/pistol.blend
(Stored with Git LFS)
Binary file not shown.
Reference in New Issue
Block a user