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			3f9e261a53
			...
			3d54d70e44
		
	
	| Author | SHA1 | Date | |
|---|---|---|---|
| 3d54d70e44 | |||
| 4ccc962e34 | |||
| 747c88fdbf | 
| @@ -9,6 +9,8 @@ const FOV_LERP = 0.2 | ||||
|  | ||||
| var gravity = ProjectSettings.get_setting("physics/3d/default_gravity") | ||||
|  | ||||
| var bullet = load("res://bullet.tscn") | ||||
|  | ||||
| @onready var head = $Head | ||||
| @onready var camera = $Head/PlayerCamera | ||||
| @onready var player_debug = $Head/PlayerCamera/PlayerDebug | ||||
| @@ -94,10 +96,9 @@ func play_shoot_effect(): | ||||
| 	muzzle_flash.restart() | ||||
| 	muzzle_flash.emitting = true | ||||
| 	 | ||||
| 	var collider = pistol_raycast.get_collider() | ||||
| 	var col_point = pistol_raycast.get_collision_point() | ||||
| 	if col_point and collider: | ||||
| 		var b = bullet_decal.instantiate() | ||||
| 		pistol_raycast.get_collider().add_child(b) | ||||
| 		b.global_transform.origin = col_point | ||||
| 		b.look_at(col_point + pistol_raycast.get_collision_normal(), Vector3.UP) | ||||
| 	var parent = get_parent() | ||||
| 	if parent: | ||||
| 		var instance: Node3D = bullet.instantiate() | ||||
| 		instance.position = pistol_raycast.global_position | ||||
| 		instance.transform.basis = pistol_raycast.global_transform.basis | ||||
| 		parent.add_child(instance) | ||||
|   | ||||
							
								
								
									
										
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							| @@ -0,0 +1,35 @@ | ||||
| [remap] | ||||
|  | ||||
| importer="texture" | ||||
| type="CompressedTexture2D" | ||||
| uid="uid://b7n43gk3vc0cm" | ||||
| path.s3tc="res://.godot/imported/circle_mask.png-cd67d89c80f71e333d9b72d12bb3dfb4.s3tc.ctex" | ||||
| metadata={ | ||||
| "imported_formats": ["s3tc_bptc"], | ||||
| "vram_texture": true | ||||
| } | ||||
|  | ||||
| [deps] | ||||
|  | ||||
| source_file="res://assets/textures/circle_mask.png" | ||||
| dest_files=["res://.godot/imported/circle_mask.png-cd67d89c80f71e333d9b72d12bb3dfb4.s3tc.ctex"] | ||||
|  | ||||
| [params] | ||||
|  | ||||
| compress/mode=2 | ||||
| compress/high_quality=false | ||||
| compress/lossy_quality=0.7 | ||||
| compress/hdr_compression=1 | ||||
| compress/normal_map=0 | ||||
| compress/channel_pack=0 | ||||
| mipmaps/generate=true | ||||
| mipmaps/limit=-1 | ||||
| roughness/mode=0 | ||||
| roughness/src_normal="" | ||||
| process/fix_alpha_border=true | ||||
| process/premult_alpha=false | ||||
| process/normal_map_invert_y=false | ||||
| process/hdr_as_srgb=false | ||||
| process/hdr_clamp_exposure=false | ||||
| process/size_limit=0 | ||||
| detect_3d/compress_to=0 | ||||
							
								
								
									
										
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							| @@ -0,0 +1,35 @@ | ||||
| [remap] | ||||
|  | ||||
| importer="texture" | ||||
| type="CompressedTexture2D" | ||||
| uid="uid://exuvqvppvyre" | ||||
| path.s3tc="res://.godot/imported/cloud_noise.png-65ba324dbb61c2827eb3b66fb0445ac2.s3tc.ctex" | ||||
| metadata={ | ||||
| "imported_formats": ["s3tc_bptc"], | ||||
| "vram_texture": true | ||||
| } | ||||
|  | ||||
| [deps] | ||||
|  | ||||
| source_file="res://assets/textures/cloud_noise.png" | ||||
| dest_files=["res://.godot/imported/cloud_noise.png-65ba324dbb61c2827eb3b66fb0445ac2.s3tc.ctex"] | ||||
|  | ||||
| [params] | ||||
|  | ||||
| compress/mode=2 | ||||
| compress/high_quality=false | ||||
| compress/lossy_quality=0.7 | ||||
| compress/hdr_compression=1 | ||||
| compress/normal_map=0 | ||||
| compress/channel_pack=0 | ||||
| mipmaps/generate=true | ||||
| mipmaps/limit=-1 | ||||
| roughness/mode=0 | ||||
| roughness/src_normal="" | ||||
| process/fix_alpha_border=true | ||||
| process/premult_alpha=false | ||||
| process/normal_map_invert_y=false | ||||
| process/hdr_as_srgb=false | ||||
| process/hdr_clamp_exposure=false | ||||
| process/size_limit=0 | ||||
| detect_3d/compress_to=0 | ||||
							
								
								
									
										
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							| @@ -0,0 +1,35 @@ | ||||
| [remap] | ||||
|  | ||||
| importer="texture" | ||||
| type="CompressedTexture2D" | ||||
| uid="uid://bs83wip0gghsc" | ||||
| path.s3tc="res://.godot/imported/solid_noise.png-ea31f28dd51b66a6a0e60730a106aab8.s3tc.ctex" | ||||
| metadata={ | ||||
| "imported_formats": ["s3tc_bptc"], | ||||
| "vram_texture": true | ||||
| } | ||||
|  | ||||
| [deps] | ||||
|  | ||||
| source_file="res://assets/textures/solid_noise.png" | ||||
| dest_files=["res://.godot/imported/solid_noise.png-ea31f28dd51b66a6a0e60730a106aab8.s3tc.ctex"] | ||||
|  | ||||
| [params] | ||||
|  | ||||
| compress/mode=2 | ||||
| compress/high_quality=false | ||||
| compress/lossy_quality=0.7 | ||||
| compress/hdr_compression=1 | ||||
| compress/normal_map=0 | ||||
| compress/channel_pack=0 | ||||
| mipmaps/generate=true | ||||
| mipmaps/limit=-1 | ||||
| roughness/mode=0 | ||||
| roughness/src_normal="" | ||||
| process/fix_alpha_border=true | ||||
| process/premult_alpha=false | ||||
| process/normal_map_invert_y=false | ||||
| process/hdr_as_srgb=false | ||||
| process/hdr_clamp_exposure=false | ||||
| process/size_limit=0 | ||||
| detect_3d/compress_to=0 | ||||
							
								
								
									
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							| @@ -0,0 +1,29 @@ | ||||
| extends Node3D | ||||
|  | ||||
| const SPEED = 80.0 | ||||
|  | ||||
| @onready var raycast = $bullet/RayCast3D | ||||
| @onready var bullet_decal = preload("res://bullet_decal.tscn") | ||||
|  | ||||
| func _ready() -> void: | ||||
| 	pass | ||||
| 	 | ||||
| func _process(delta: float) -> void: | ||||
| 	var next_pos = position + transform.basis * Vector3(0,0,-SPEED) * delta | ||||
| 	raycast.visible = true | ||||
| 	raycast.target_position = raycast.position + raycast.transform.basis * Vector3(0,0,SPEED) * delta * 1.5 | ||||
| 	position = next_pos | ||||
| 	 | ||||
| 	var collider = raycast.get_collider() | ||||
| 	var col_point = raycast.get_collision_point() | ||||
| 	if col_point and collider: | ||||
| 		var b = bullet_decal.instantiate() | ||||
| 		raycast.get_collider().add_child(b) | ||||
| 		b.global_transform.origin = col_point | ||||
| 		b.look_at(col_point + raycast.get_collision_normal(), Vector3.UP) | ||||
| 		b.particles.emitting = true | ||||
| 		b.smoke.emitting = true | ||||
| 		queue_free() | ||||
|  | ||||
| func _on_timer_timeout() -> void: | ||||
| 	queue_free() | ||||
							
								
								
									
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							| @@ -0,0 +1 @@ | ||||
| uid://j5k8dvghgsf4 | ||||
							
								
								
									
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							| @@ -0,0 +1,20 @@ | ||||
| [gd_scene load_steps=3 format=3 uid="uid://c603t5do5rnqk"] | ||||
|  | ||||
| [ext_resource type="Script" uid="uid://j5k8dvghgsf4" path="res://bullet.gd" id="1_v8qja"] | ||||
| [ext_resource type="PackedScene" uid="uid://bg1q0xweaefoq" path="res://models/bullet.glb" id="2_t4vbm"] | ||||
|  | ||||
| [node name="Bullet" type="Node3D"] | ||||
| script = ExtResource("1_v8qja") | ||||
|  | ||||
| [node name="bullet" parent="." instance=ExtResource("2_t4vbm")] | ||||
|  | ||||
| [node name="RayCast3D" type="RayCast3D" parent="bullet"] | ||||
| transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0) | ||||
| target_position = Vector3(0, -0.2, 0) | ||||
|  | ||||
| [node name="Timer" type="Timer" parent="bullet"] | ||||
| wait_time = 10.0 | ||||
| one_shot = true | ||||
| autostart = true | ||||
|  | ||||
| [connection signal="timeout" from="bullet/Timer" to="." method="_on_timer_timeout"] | ||||
							
								
								
									
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								game/bullet_decal.gd
									
									
									
									
									
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							| @@ -0,0 +1,4 @@ | ||||
| extends Node3D | ||||
|  | ||||
| @onready var particles = $MeshInstance3D/GPUParticles3D | ||||
| @onready var smoke = $MeshInstance3D/GPUParticles3D2 | ||||
							
								
								
									
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							| @@ -0,0 +1 @@ | ||||
| uid://rqqeb4ls4tgf | ||||
| @@ -1,4 +1,7 @@ | ||||
| [gd_scene load_steps=3 format=3 uid="uid://5dqpmmbur7v6"] | ||||
| [gd_scene load_steps=15 format=3 uid="uid://5dqpmmbur7v6"] | ||||
|  | ||||
| [ext_resource type="Script" uid="uid://rqqeb4ls4tgf" path="res://bullet_decal.gd" id="1_mfh3f"] | ||||
| [ext_resource type="Shader" uid="uid://d4ml3kj8ympbf" path="res://bullet_decal_smoke.tres" id="2_nqa4f"] | ||||
|  | ||||
| [sub_resource type="PlaneMesh" id="PlaneMesh_q27hx"] | ||||
| size = Vector2(0.05, 0.05) | ||||
| @@ -7,9 +10,77 @@ orientation = 2 | ||||
| [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_mfh3f"] | ||||
| albedo_color = Color(0, 0, 0, 1) | ||||
|  | ||||
| [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_q27hx"] | ||||
| albedo_color = Color(0, 0, 0, 1) | ||||
|  | ||||
| [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_mfh3f"] | ||||
| direction = Vector3(0, 0, -1) | ||||
| initial_velocity_min = 5.0 | ||||
| initial_velocity_max = 5.0 | ||||
|  | ||||
| [sub_resource type="BoxMesh" id="BoxMesh_nqa4f"] | ||||
| size = Vector3(0.05, 0.05, 0.05) | ||||
|  | ||||
| [sub_resource type="ShaderMaterial" id="ShaderMaterial_6cwkj"] | ||||
| render_priority = 0 | ||||
| shader = ExtResource("2_nqa4f") | ||||
|  | ||||
| [sub_resource type="Curve" id="Curve_nqa4f"] | ||||
| _data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.60628, 0.717391), -1.24468, -1.24468, 0, 0, Vector2(0.978261, 0), 0.0, 0.0, 0, 0] | ||||
| point_count = 3 | ||||
|  | ||||
| [sub_resource type="CurveTexture" id="CurveTexture_6cwkj"] | ||||
| curve = SubResource("Curve_nqa4f") | ||||
|  | ||||
| [sub_resource type="Gradient" id="Gradient_mp8ng"] | ||||
|  | ||||
| [sub_resource type="GradientTexture1D" id="GradientTexture1D_mi8h0"] | ||||
| gradient = SubResource("Gradient_mp8ng") | ||||
|  | ||||
| [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_nqa4f"] | ||||
| particle_flag_align_y = true | ||||
| particle_flag_rotate_y = true | ||||
| angle_min = -180.0 | ||||
| angle_max = 180.0 | ||||
| direction = Vector3(0, -1, 1) | ||||
| spread = 0.0 | ||||
| initial_velocity_min = 1.8 | ||||
| initial_velocity_max = 2.3 | ||||
| angular_velocity_min = -50.0 | ||||
| angular_velocity_max = 50.0 | ||||
| gravity = Vector3(0, 0, 0) | ||||
| color_ramp = SubResource("GradientTexture1D_mi8h0") | ||||
| alpha_curve = SubResource("CurveTexture_6cwkj") | ||||
|  | ||||
| [sub_resource type="QuadMesh" id="QuadMesh_8hcic"] | ||||
|  | ||||
| [node name="BulletDecal" type="Node3D"] | ||||
| script = ExtResource("1_mfh3f") | ||||
|  | ||||
| [node name="MeshInstance3D" type="MeshInstance3D" parent="."] | ||||
| transform = Transform3D(1, 0, 0, 0, -1, -8.74228e-08, 0, 8.74228e-08, -1, 0, 0, -0.00702295) | ||||
| mesh = SubResource("PlaneMesh_q27hx") | ||||
| surface_material_override/0 = SubResource("StandardMaterial3D_mfh3f") | ||||
|  | ||||
| [node name="GPUParticles3D" type="GPUParticles3D" parent="MeshInstance3D"] | ||||
| transform = Transform3D(1, 0, 0, 0, -1, 8.74228e-08, 0, -8.74228e-08, -1, 0, 5.15351e-11, -0.000589493) | ||||
| visible = false | ||||
| material_override = SubResource("StandardMaterial3D_q27hx") | ||||
| emitting = false | ||||
| amount = 16 | ||||
| lifetime = 1.5 | ||||
| one_shot = true | ||||
| explosiveness = 1.0 | ||||
| process_material = SubResource("ParticleProcessMaterial_mfh3f") | ||||
| draw_pass_1 = SubResource("BoxMesh_nqa4f") | ||||
|  | ||||
| [node name="GPUParticles3D2" type="GPUParticles3D" parent="MeshInstance3D"] | ||||
| material_override = SubResource("ShaderMaterial_6cwkj") | ||||
| emitting = false | ||||
| amount = 16 | ||||
| lifetime = 0.5 | ||||
| one_shot = true | ||||
| explosiveness = 0.86 | ||||
| fixed_fps = 60 | ||||
| process_material = SubResource("ParticleProcessMaterial_nqa4f") | ||||
| draw_pass_1 = SubResource("QuadMesh_8hcic") | ||||
|   | ||||
							
								
								
									
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							| @@ -0,0 +1,14 @@ | ||||
| shader_type spatial; | ||||
|  | ||||
| void vertex() { | ||||
| 	// Called for every vertex the material is visible on. | ||||
| } | ||||
|  | ||||
| void fragment() { | ||||
| 	// Called for every pixel the material is visible on. | ||||
| } | ||||
|  | ||||
| //void light() { | ||||
| //	// Called for every pixel for every light affecting the material. | ||||
| //	// Uncomment to replace the default light processing function with this one. | ||||
| //} | ||||
							
								
								
									
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							| @@ -0,0 +1 @@ | ||||
| uid://buhpmxsxpx5iv | ||||
							
								
								
									
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							| @@ -0,0 +1,105 @@ | ||||
| [gd_resource type="VisualShader" load_steps=10 format=3 uid="uid://d4ml3kj8ympbf"] | ||||
|  | ||||
| [ext_resource type="Texture2D" uid="uid://exuvqvppvyre" path="res://assets/textures/cloud_noise.png" id="1_exml1"] | ||||
| [ext_resource type="Texture2D" uid="uid://b7n43gk3vc0cm" path="res://assets/textures/circle_mask.png" id="2_3sobh"] | ||||
|  | ||||
| [sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_mjuxj"] | ||||
| output_port_for_preview = 0 | ||||
| expanded_output_ports = [0] | ||||
| texture = ExtResource("1_exml1") | ||||
|  | ||||
| [sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_xamyu"] | ||||
| expanded_output_ports = [0] | ||||
| texture = ExtResource("2_3sobh") | ||||
|  | ||||
| [sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_qilve"] | ||||
| expanded_output_ports = [0] | ||||
| input_name = "color" | ||||
|  | ||||
| [sub_resource type="VisualShaderNodeRemap" id="VisualShaderNodeRemap_bocjt"] | ||||
| default_input_values = [1, 0.0, 2, 1.0, 3, 0.0, 4, 8.0] | ||||
|  | ||||
| [sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_t3qas"] | ||||
| operator = 2 | ||||
|  | ||||
| [sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_586rk"] | ||||
| expanded_output_ports = [0] | ||||
| input_name = "color" | ||||
|  | ||||
| [sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_74lg2"] | ||||
| operator = 2 | ||||
|  | ||||
| [resource] | ||||
| code = "shader_type spatial; | ||||
| render_mode blend_mix, depth_draw_opaque, cull_back, diffuse_lambert, specular_schlick_ggx; | ||||
|  | ||||
| uniform sampler2D tex_frg_2; | ||||
| uniform sampler2D tex_frg_3; | ||||
|  | ||||
|  | ||||
|  | ||||
| void fragment() { | ||||
| // Input:4 | ||||
| 	vec4 n_out4p0 = COLOR; | ||||
| 	float n_out4p1 = n_out4p0.r; | ||||
|  | ||||
|  | ||||
| 	float n_out5p0; | ||||
| // Remap:5 | ||||
| 	float n_in5p1 = 0.00000; | ||||
| 	float n_in5p2 = 1.00000; | ||||
| 	float n_in5p3 = 0.00000; | ||||
| 	float n_in5p4 = 8.00000; | ||||
| 	{ | ||||
| 		float __input_range = n_in5p2 - n_in5p1; | ||||
| 		float __output_range = n_in5p4 - n_in5p3; | ||||
| 		n_out5p0 = n_in5p3 + __output_range * ((n_out4p1 - n_in5p1) / __input_range); | ||||
| 	} | ||||
|  | ||||
|  | ||||
| // Texture2D:2 | ||||
| 	vec4 n_out2p0 = textureLod(tex_frg_2, UV, n_out5p0); | ||||
| 	float n_out2p1 = n_out2p0.r; | ||||
|  | ||||
|  | ||||
| // Texture2D:3 | ||||
| 	vec4 n_out3p0 = texture(tex_frg_3, UV); | ||||
| 	float n_out3p1 = n_out3p0.r; | ||||
|  | ||||
|  | ||||
| // FloatOp:6 | ||||
| 	float n_out6p0 = n_out2p1 * n_out3p1; | ||||
|  | ||||
|  | ||||
| // Input:7 | ||||
| 	vec4 n_out7p0 = COLOR; | ||||
| 	float n_out7p4 = n_out7p0.a; | ||||
|  | ||||
|  | ||||
| // FloatOp:8 | ||||
| 	float n_out8p0 = n_out6p0 * n_out7p4; | ||||
|  | ||||
|  | ||||
| // Output:0 | ||||
| 	ALPHA = n_out8p0; | ||||
|  | ||||
|  | ||||
| } | ||||
| " | ||||
| graph_offset = Vector2(-547.271, 545.865) | ||||
| nodes/fragment/0/position = Vector2(400, 900) | ||||
| nodes/fragment/2/node = SubResource("VisualShaderNodeTexture_mjuxj") | ||||
| nodes/fragment/2/position = Vector2(-360, 400) | ||||
| nodes/fragment/3/node = SubResource("VisualShaderNodeTexture_xamyu") | ||||
| nodes/fragment/3/position = Vector2(-1240, 1020) | ||||
| nodes/fragment/4/node = SubResource("VisualShaderNodeInput_qilve") | ||||
| nodes/fragment/4/position = Vector2(-1080, 360) | ||||
| nodes/fragment/5/node = SubResource("VisualShaderNodeRemap_bocjt") | ||||
| nodes/fragment/5/position = Vector2(-700, 500) | ||||
| nodes/fragment/6/node = SubResource("VisualShaderNodeFloatOp_t3qas") | ||||
| nodes/fragment/6/position = Vector2(-80, 900) | ||||
| nodes/fragment/7/node = SubResource("VisualShaderNodeInput_586rk") | ||||
| nodes/fragment/7/position = Vector2(-420, 1240) | ||||
| nodes/fragment/8/node = SubResource("VisualShaderNodeFloatOp_74lg2") | ||||
| nodes/fragment/8/position = Vector2(140, 1040) | ||||
| nodes/fragment/connections = PackedInt32Array(4, 1, 5, 0, 5, 0, 2, 1, 2, 1, 6, 0, 3, 1, 6, 1, 7, 4, 8, 1, 6, 0, 8, 0, 8, 0, 0, 1) | ||||
							
								
								
									
										
											BIN
										
									
								
								game/models/bullet.glb
									 (Stored with Git LFS)
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								game/models/bullet.glb
									 (Stored with Git LFS)
									
									
									
									
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										37
									
								
								game/models/bullet.glb.import
									
									
									
									
									
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										37
									
								
								game/models/bullet.glb.import
									
									
									
									
									
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							| @@ -0,0 +1,37 @@ | ||||
| [remap] | ||||
|  | ||||
| importer="scene" | ||||
| importer_version=1 | ||||
| type="PackedScene" | ||||
| uid="uid://bg1q0xweaefoq" | ||||
| path="res://.godot/imported/bullet.glb-761cf96ec3ba072116e1903fca9d773a.scn" | ||||
|  | ||||
| [deps] | ||||
|  | ||||
| source_file="res://models/bullet.glb" | ||||
| dest_files=["res://.godot/imported/bullet.glb-761cf96ec3ba072116e1903fca9d773a.scn"] | ||||
|  | ||||
| [params] | ||||
|  | ||||
| nodes/root_type="" | ||||
| nodes/root_name="" | ||||
| nodes/apply_root_scale=true | ||||
| nodes/root_scale=1.0 | ||||
| nodes/import_as_skeleton_bones=false | ||||
| nodes/use_node_type_suffixes=true | ||||
| meshes/ensure_tangents=true | ||||
| meshes/generate_lods=true | ||||
| meshes/create_shadow_meshes=true | ||||
| meshes/light_baking=1 | ||||
| meshes/lightmap_texel_size=0.2 | ||||
| meshes/force_disable_compression=false | ||||
| skins/use_named_skins=true | ||||
| animation/import=true | ||||
| animation/fps=30 | ||||
| animation/trimming=false | ||||
| animation/remove_immutable_tracks=true | ||||
| animation/import_rest_as_RESET=false | ||||
| import_script/path="" | ||||
| _subresources={} | ||||
| gltf/naming_version=1 | ||||
| gltf/embedded_image_handling=1 | ||||
| @@ -209,8 +209,8 @@ process_material = SubResource("ParticleProcessMaterial_dw050") | ||||
| draw_pass_1 = SubResource("PlaneMesh_n7ghd") | ||||
|  | ||||
| [node name="RayCast3D" type="RayCast3D" parent="Head/PlayerCamera/pistol"] | ||||
| transform = Transform3D(0.998255, -0.041771, 0.0417346, 0.041771, -4.37114e-08, -0.999127, 0.0417346, 0.999127, 0.00174477, 0.000758827, 0.0641694, -0.246936) | ||||
| target_position = Vector3(0, -50, 0) | ||||
| transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.000758827, 0.0641694, -0.246936) | ||||
| target_position = Vector3(0, 0, -90) | ||||
|  | ||||
| [node name="OverlayFPS" type="CanvasLayer" parent="Head/PlayerCamera"] | ||||
| script = ExtResource("5_2hs0m") | ||||
|   | ||||
							
								
								
									
										
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								models/bullet.glb
									 (Stored with Git LFS)
									
									
									
									
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								models/bullet.glb
									 (Stored with Git LFS)
									
									
									
									
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								models/pistol.blend
									 (Stored with Git LFS)
									
									
									
									
								
							
							
						
						
									
										
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								models/pistol.blend
									 (Stored with Git LFS)
									
									
									
									
								
							
										
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								models/pistol.blend1
									
									
									
									
									
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								models/pistol.blend1
									
									
									
									
									
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		Reference in New Issue
	
	Block a user