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			3f9e261a53
			...
			3d54d70e44
		
	
	| Author | SHA1 | Date | |
|---|---|---|---|
| 3d54d70e44 | |||
| 4ccc962e34 | |||
| 747c88fdbf | 
| @@ -29,6 +29,8 @@ | |||||||
|             packages = with pkgs; [ |             packages = with pkgs; [ | ||||||
|               godot |               godot | ||||||
|               blender |               blender | ||||||
|  |               krita | ||||||
|  |               gimp | ||||||
|             ]; |             ]; | ||||||
|           }; |           }; | ||||||
|         } |         } | ||||||
|   | |||||||
| @@ -9,6 +9,8 @@ const FOV_LERP = 0.2 | |||||||
|  |  | ||||||
| var gravity = ProjectSettings.get_setting("physics/3d/default_gravity") | var gravity = ProjectSettings.get_setting("physics/3d/default_gravity") | ||||||
|  |  | ||||||
|  | var bullet = load("res://bullet.tscn") | ||||||
|  |  | ||||||
| @onready var head = $Head | @onready var head = $Head | ||||||
| @onready var camera = $Head/PlayerCamera | @onready var camera = $Head/PlayerCamera | ||||||
| @onready var player_debug = $Head/PlayerCamera/PlayerDebug | @onready var player_debug = $Head/PlayerCamera/PlayerDebug | ||||||
| @@ -94,10 +96,9 @@ func play_shoot_effect(): | |||||||
| 	muzzle_flash.restart() | 	muzzle_flash.restart() | ||||||
| 	muzzle_flash.emitting = true | 	muzzle_flash.emitting = true | ||||||
| 	 | 	 | ||||||
| 	var collider = pistol_raycast.get_collider() | 	var parent = get_parent() | ||||||
| 	var col_point = pistol_raycast.get_collision_point() | 	if parent: | ||||||
| 	if col_point and collider: | 		var instance: Node3D = bullet.instantiate() | ||||||
| 		var b = bullet_decal.instantiate() | 		instance.position = pistol_raycast.global_position | ||||||
| 		pistol_raycast.get_collider().add_child(b) | 		instance.transform.basis = pistol_raycast.global_transform.basis | ||||||
| 		b.global_transform.origin = col_point | 		parent.add_child(instance) | ||||||
| 		b.look_at(col_point + pistol_raycast.get_collision_normal(), Vector3.UP) |  | ||||||
|   | |||||||
							
								
								
									
										
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							| @@ -0,0 +1,35 @@ | |||||||
|  | [remap] | ||||||
|  |  | ||||||
|  | importer="texture" | ||||||
|  | type="CompressedTexture2D" | ||||||
|  | uid="uid://b7n43gk3vc0cm" | ||||||
|  | path.s3tc="res://.godot/imported/circle_mask.png-cd67d89c80f71e333d9b72d12bb3dfb4.s3tc.ctex" | ||||||
|  | metadata={ | ||||||
|  | "imported_formats": ["s3tc_bptc"], | ||||||
|  | "vram_texture": true | ||||||
|  | } | ||||||
|  |  | ||||||
|  | [deps] | ||||||
|  |  | ||||||
|  | source_file="res://assets/textures/circle_mask.png" | ||||||
|  | dest_files=["res://.godot/imported/circle_mask.png-cd67d89c80f71e333d9b72d12bb3dfb4.s3tc.ctex"] | ||||||
|  |  | ||||||
|  | [params] | ||||||
|  |  | ||||||
|  | compress/mode=2 | ||||||
|  | compress/high_quality=false | ||||||
|  | compress/lossy_quality=0.7 | ||||||
|  | compress/hdr_compression=1 | ||||||
|  | compress/normal_map=0 | ||||||
|  | compress/channel_pack=0 | ||||||
|  | mipmaps/generate=true | ||||||
|  | mipmaps/limit=-1 | ||||||
|  | roughness/mode=0 | ||||||
|  | roughness/src_normal="" | ||||||
|  | process/fix_alpha_border=true | ||||||
|  | process/premult_alpha=false | ||||||
|  | process/normal_map_invert_y=false | ||||||
|  | process/hdr_as_srgb=false | ||||||
|  | process/hdr_clamp_exposure=false | ||||||
|  | process/size_limit=0 | ||||||
|  | detect_3d/compress_to=0 | ||||||
							
								
								
									
										
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							| @@ -0,0 +1,35 @@ | |||||||
|  | [remap] | ||||||
|  |  | ||||||
|  | importer="texture" | ||||||
|  | type="CompressedTexture2D" | ||||||
|  | uid="uid://exuvqvppvyre" | ||||||
|  | path.s3tc="res://.godot/imported/cloud_noise.png-65ba324dbb61c2827eb3b66fb0445ac2.s3tc.ctex" | ||||||
|  | metadata={ | ||||||
|  | "imported_formats": ["s3tc_bptc"], | ||||||
|  | "vram_texture": true | ||||||
|  | } | ||||||
|  |  | ||||||
|  | [deps] | ||||||
|  |  | ||||||
|  | source_file="res://assets/textures/cloud_noise.png" | ||||||
|  | dest_files=["res://.godot/imported/cloud_noise.png-65ba324dbb61c2827eb3b66fb0445ac2.s3tc.ctex"] | ||||||
|  |  | ||||||
|  | [params] | ||||||
|  |  | ||||||
|  | compress/mode=2 | ||||||
|  | compress/high_quality=false | ||||||
|  | compress/lossy_quality=0.7 | ||||||
|  | compress/hdr_compression=1 | ||||||
|  | compress/normal_map=0 | ||||||
|  | compress/channel_pack=0 | ||||||
|  | mipmaps/generate=true | ||||||
|  | mipmaps/limit=-1 | ||||||
|  | roughness/mode=0 | ||||||
|  | roughness/src_normal="" | ||||||
|  | process/fix_alpha_border=true | ||||||
|  | process/premult_alpha=false | ||||||
|  | process/normal_map_invert_y=false | ||||||
|  | process/hdr_as_srgb=false | ||||||
|  | process/hdr_clamp_exposure=false | ||||||
|  | process/size_limit=0 | ||||||
|  | detect_3d/compress_to=0 | ||||||
							
								
								
									
										
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								game/assets/textures/solid_noise.png
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							| @@ -0,0 +1,35 @@ | |||||||
|  | [remap] | ||||||
|  |  | ||||||
|  | importer="texture" | ||||||
|  | type="CompressedTexture2D" | ||||||
|  | uid="uid://bs83wip0gghsc" | ||||||
|  | path.s3tc="res://.godot/imported/solid_noise.png-ea31f28dd51b66a6a0e60730a106aab8.s3tc.ctex" | ||||||
|  | metadata={ | ||||||
|  | "imported_formats": ["s3tc_bptc"], | ||||||
|  | "vram_texture": true | ||||||
|  | } | ||||||
|  |  | ||||||
|  | [deps] | ||||||
|  |  | ||||||
|  | source_file="res://assets/textures/solid_noise.png" | ||||||
|  | dest_files=["res://.godot/imported/solid_noise.png-ea31f28dd51b66a6a0e60730a106aab8.s3tc.ctex"] | ||||||
|  |  | ||||||
|  | [params] | ||||||
|  |  | ||||||
|  | compress/mode=2 | ||||||
|  | compress/high_quality=false | ||||||
|  | compress/lossy_quality=0.7 | ||||||
|  | compress/hdr_compression=1 | ||||||
|  | compress/normal_map=0 | ||||||
|  | compress/channel_pack=0 | ||||||
|  | mipmaps/generate=true | ||||||
|  | mipmaps/limit=-1 | ||||||
|  | roughness/mode=0 | ||||||
|  | roughness/src_normal="" | ||||||
|  | process/fix_alpha_border=true | ||||||
|  | process/premult_alpha=false | ||||||
|  | process/normal_map_invert_y=false | ||||||
|  | process/hdr_as_srgb=false | ||||||
|  | process/hdr_clamp_exposure=false | ||||||
|  | process/size_limit=0 | ||||||
|  | detect_3d/compress_to=0 | ||||||
							
								
								
									
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							| @@ -0,0 +1,29 @@ | |||||||
|  | extends Node3D | ||||||
|  |  | ||||||
|  | const SPEED = 80.0 | ||||||
|  |  | ||||||
|  | @onready var raycast = $bullet/RayCast3D | ||||||
|  | @onready var bullet_decal = preload("res://bullet_decal.tscn") | ||||||
|  |  | ||||||
|  | func _ready() -> void: | ||||||
|  | 	pass | ||||||
|  | 	 | ||||||
|  | func _process(delta: float) -> void: | ||||||
|  | 	var next_pos = position + transform.basis * Vector3(0,0,-SPEED) * delta | ||||||
|  | 	raycast.visible = true | ||||||
|  | 	raycast.target_position = raycast.position + raycast.transform.basis * Vector3(0,0,SPEED) * delta * 1.5 | ||||||
|  | 	position = next_pos | ||||||
|  | 	 | ||||||
|  | 	var collider = raycast.get_collider() | ||||||
|  | 	var col_point = raycast.get_collision_point() | ||||||
|  | 	if col_point and collider: | ||||||
|  | 		var b = bullet_decal.instantiate() | ||||||
|  | 		raycast.get_collider().add_child(b) | ||||||
|  | 		b.global_transform.origin = col_point | ||||||
|  | 		b.look_at(col_point + raycast.get_collision_normal(), Vector3.UP) | ||||||
|  | 		b.particles.emitting = true | ||||||
|  | 		b.smoke.emitting = true | ||||||
|  | 		queue_free() | ||||||
|  |  | ||||||
|  | func _on_timer_timeout() -> void: | ||||||
|  | 	queue_free() | ||||||
							
								
								
									
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							| @@ -0,0 +1 @@ | |||||||
|  | uid://j5k8dvghgsf4 | ||||||
							
								
								
									
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							| @@ -0,0 +1,20 @@ | |||||||
|  | [gd_scene load_steps=3 format=3 uid="uid://c603t5do5rnqk"] | ||||||
|  |  | ||||||
|  | [ext_resource type="Script" uid="uid://j5k8dvghgsf4" path="res://bullet.gd" id="1_v8qja"] | ||||||
|  | [ext_resource type="PackedScene" uid="uid://bg1q0xweaefoq" path="res://models/bullet.glb" id="2_t4vbm"] | ||||||
|  |  | ||||||
|  | [node name="Bullet" type="Node3D"] | ||||||
|  | script = ExtResource("1_v8qja") | ||||||
|  |  | ||||||
|  | [node name="bullet" parent="." instance=ExtResource("2_t4vbm")] | ||||||
|  |  | ||||||
|  | [node name="RayCast3D" type="RayCast3D" parent="bullet"] | ||||||
|  | transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0) | ||||||
|  | target_position = Vector3(0, -0.2, 0) | ||||||
|  |  | ||||||
|  | [node name="Timer" type="Timer" parent="bullet"] | ||||||
|  | wait_time = 10.0 | ||||||
|  | one_shot = true | ||||||
|  | autostart = true | ||||||
|  |  | ||||||
|  | [connection signal="timeout" from="bullet/Timer" to="." method="_on_timer_timeout"] | ||||||
							
								
								
									
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							| @@ -0,0 +1,4 @@ | |||||||
|  | extends Node3D | ||||||
|  |  | ||||||
|  | @onready var particles = $MeshInstance3D/GPUParticles3D | ||||||
|  | @onready var smoke = $MeshInstance3D/GPUParticles3D2 | ||||||
							
								
								
									
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							| @@ -0,0 +1 @@ | |||||||
|  | uid://rqqeb4ls4tgf | ||||||
| @@ -1,4 +1,7 @@ | |||||||
| [gd_scene load_steps=3 format=3 uid="uid://5dqpmmbur7v6"] | [gd_scene load_steps=15 format=3 uid="uid://5dqpmmbur7v6"] | ||||||
|  |  | ||||||
|  | [ext_resource type="Script" uid="uid://rqqeb4ls4tgf" path="res://bullet_decal.gd" id="1_mfh3f"] | ||||||
|  | [ext_resource type="Shader" uid="uid://d4ml3kj8ympbf" path="res://bullet_decal_smoke.tres" id="2_nqa4f"] | ||||||
|  |  | ||||||
| [sub_resource type="PlaneMesh" id="PlaneMesh_q27hx"] | [sub_resource type="PlaneMesh" id="PlaneMesh_q27hx"] | ||||||
| size = Vector2(0.05, 0.05) | size = Vector2(0.05, 0.05) | ||||||
| @@ -7,9 +10,77 @@ orientation = 2 | |||||||
| [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_mfh3f"] | [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_mfh3f"] | ||||||
| albedo_color = Color(0, 0, 0, 1) | albedo_color = Color(0, 0, 0, 1) | ||||||
|  |  | ||||||
|  | [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_q27hx"] | ||||||
|  | albedo_color = Color(0, 0, 0, 1) | ||||||
|  |  | ||||||
|  | [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_mfh3f"] | ||||||
|  | direction = Vector3(0, 0, -1) | ||||||
|  | initial_velocity_min = 5.0 | ||||||
|  | initial_velocity_max = 5.0 | ||||||
|  |  | ||||||
|  | [sub_resource type="BoxMesh" id="BoxMesh_nqa4f"] | ||||||
|  | size = Vector3(0.05, 0.05, 0.05) | ||||||
|  |  | ||||||
|  | [sub_resource type="ShaderMaterial" id="ShaderMaterial_6cwkj"] | ||||||
|  | render_priority = 0 | ||||||
|  | shader = ExtResource("2_nqa4f") | ||||||
|  |  | ||||||
|  | [sub_resource type="Curve" id="Curve_nqa4f"] | ||||||
|  | _data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.60628, 0.717391), -1.24468, -1.24468, 0, 0, Vector2(0.978261, 0), 0.0, 0.0, 0, 0] | ||||||
|  | point_count = 3 | ||||||
|  |  | ||||||
|  | [sub_resource type="CurveTexture" id="CurveTexture_6cwkj"] | ||||||
|  | curve = SubResource("Curve_nqa4f") | ||||||
|  |  | ||||||
|  | [sub_resource type="Gradient" id="Gradient_mp8ng"] | ||||||
|  |  | ||||||
|  | [sub_resource type="GradientTexture1D" id="GradientTexture1D_mi8h0"] | ||||||
|  | gradient = SubResource("Gradient_mp8ng") | ||||||
|  |  | ||||||
|  | [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_nqa4f"] | ||||||
|  | particle_flag_align_y = true | ||||||
|  | particle_flag_rotate_y = true | ||||||
|  | angle_min = -180.0 | ||||||
|  | angle_max = 180.0 | ||||||
|  | direction = Vector3(0, -1, 1) | ||||||
|  | spread = 0.0 | ||||||
|  | initial_velocity_min = 1.8 | ||||||
|  | initial_velocity_max = 2.3 | ||||||
|  | angular_velocity_min = -50.0 | ||||||
|  | angular_velocity_max = 50.0 | ||||||
|  | gravity = Vector3(0, 0, 0) | ||||||
|  | color_ramp = SubResource("GradientTexture1D_mi8h0") | ||||||
|  | alpha_curve = SubResource("CurveTexture_6cwkj") | ||||||
|  |  | ||||||
|  | [sub_resource type="QuadMesh" id="QuadMesh_8hcic"] | ||||||
|  |  | ||||||
| [node name="BulletDecal" type="Node3D"] | [node name="BulletDecal" type="Node3D"] | ||||||
|  | script = ExtResource("1_mfh3f") | ||||||
|  |  | ||||||
| [node name="MeshInstance3D" type="MeshInstance3D" parent="."] | [node name="MeshInstance3D" type="MeshInstance3D" parent="."] | ||||||
| transform = Transform3D(1, 0, 0, 0, -1, -8.74228e-08, 0, 8.74228e-08, -1, 0, 0, -0.00702295) | transform = Transform3D(1, 0, 0, 0, -1, -8.74228e-08, 0, 8.74228e-08, -1, 0, 0, -0.00702295) | ||||||
| mesh = SubResource("PlaneMesh_q27hx") | mesh = SubResource("PlaneMesh_q27hx") | ||||||
| surface_material_override/0 = SubResource("StandardMaterial3D_mfh3f") | surface_material_override/0 = SubResource("StandardMaterial3D_mfh3f") | ||||||
|  |  | ||||||
|  | [node name="GPUParticles3D" type="GPUParticles3D" parent="MeshInstance3D"] | ||||||
|  | transform = Transform3D(1, 0, 0, 0, -1, 8.74228e-08, 0, -8.74228e-08, -1, 0, 5.15351e-11, -0.000589493) | ||||||
|  | visible = false | ||||||
|  | material_override = SubResource("StandardMaterial3D_q27hx") | ||||||
|  | emitting = false | ||||||
|  | amount = 16 | ||||||
|  | lifetime = 1.5 | ||||||
|  | one_shot = true | ||||||
|  | explosiveness = 1.0 | ||||||
|  | process_material = SubResource("ParticleProcessMaterial_mfh3f") | ||||||
|  | draw_pass_1 = SubResource("BoxMesh_nqa4f") | ||||||
|  |  | ||||||
|  | [node name="GPUParticles3D2" type="GPUParticles3D" parent="MeshInstance3D"] | ||||||
|  | material_override = SubResource("ShaderMaterial_6cwkj") | ||||||
|  | emitting = false | ||||||
|  | amount = 16 | ||||||
|  | lifetime = 0.5 | ||||||
|  | one_shot = true | ||||||
|  | explosiveness = 0.86 | ||||||
|  | fixed_fps = 60 | ||||||
|  | process_material = SubResource("ParticleProcessMaterial_nqa4f") | ||||||
|  | draw_pass_1 = SubResource("QuadMesh_8hcic") | ||||||
|   | |||||||
							
								
								
									
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							| @@ -0,0 +1,14 @@ | |||||||
|  | shader_type spatial; | ||||||
|  |  | ||||||
|  | void vertex() { | ||||||
|  | 	// Called for every vertex the material is visible on. | ||||||
|  | } | ||||||
|  |  | ||||||
|  | void fragment() { | ||||||
|  | 	// Called for every pixel the material is visible on. | ||||||
|  | } | ||||||
|  |  | ||||||
|  | //void light() { | ||||||
|  | //	// Called for every pixel for every light affecting the material. | ||||||
|  | //	// Uncomment to replace the default light processing function with this one. | ||||||
|  | //} | ||||||
							
								
								
									
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							| @@ -0,0 +1 @@ | |||||||
|  | uid://buhpmxsxpx5iv | ||||||
							
								
								
									
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							| @@ -0,0 +1,105 @@ | |||||||
|  | [gd_resource type="VisualShader" load_steps=10 format=3 uid="uid://d4ml3kj8ympbf"] | ||||||
|  |  | ||||||
|  | [ext_resource type="Texture2D" uid="uid://exuvqvppvyre" path="res://assets/textures/cloud_noise.png" id="1_exml1"] | ||||||
|  | [ext_resource type="Texture2D" uid="uid://b7n43gk3vc0cm" path="res://assets/textures/circle_mask.png" id="2_3sobh"] | ||||||
|  |  | ||||||
|  | [sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_mjuxj"] | ||||||
|  | output_port_for_preview = 0 | ||||||
|  | expanded_output_ports = [0] | ||||||
|  | texture = ExtResource("1_exml1") | ||||||
|  |  | ||||||
|  | [sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_xamyu"] | ||||||
|  | expanded_output_ports = [0] | ||||||
|  | texture = ExtResource("2_3sobh") | ||||||
|  |  | ||||||
|  | [sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_qilve"] | ||||||
|  | expanded_output_ports = [0] | ||||||
|  | input_name = "color" | ||||||
|  |  | ||||||
|  | [sub_resource type="VisualShaderNodeRemap" id="VisualShaderNodeRemap_bocjt"] | ||||||
|  | default_input_values = [1, 0.0, 2, 1.0, 3, 0.0, 4, 8.0] | ||||||
|  |  | ||||||
|  | [sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_t3qas"] | ||||||
|  | operator = 2 | ||||||
|  |  | ||||||
|  | [sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_586rk"] | ||||||
|  | expanded_output_ports = [0] | ||||||
|  | input_name = "color" | ||||||
|  |  | ||||||
|  | [sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_74lg2"] | ||||||
|  | operator = 2 | ||||||
|  |  | ||||||
|  | [resource] | ||||||
|  | code = "shader_type spatial; | ||||||
|  | render_mode blend_mix, depth_draw_opaque, cull_back, diffuse_lambert, specular_schlick_ggx; | ||||||
|  |  | ||||||
|  | uniform sampler2D tex_frg_2; | ||||||
|  | uniform sampler2D tex_frg_3; | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  | void fragment() { | ||||||
|  | // Input:4 | ||||||
|  | 	vec4 n_out4p0 = COLOR; | ||||||
|  | 	float n_out4p1 = n_out4p0.r; | ||||||
|  |  | ||||||
|  |  | ||||||
|  | 	float n_out5p0; | ||||||
|  | // Remap:5 | ||||||
|  | 	float n_in5p1 = 0.00000; | ||||||
|  | 	float n_in5p2 = 1.00000; | ||||||
|  | 	float n_in5p3 = 0.00000; | ||||||
|  | 	float n_in5p4 = 8.00000; | ||||||
|  | 	{ | ||||||
|  | 		float __input_range = n_in5p2 - n_in5p1; | ||||||
|  | 		float __output_range = n_in5p4 - n_in5p3; | ||||||
|  | 		n_out5p0 = n_in5p3 + __output_range * ((n_out4p1 - n_in5p1) / __input_range); | ||||||
|  | 	} | ||||||
|  |  | ||||||
|  |  | ||||||
|  | // Texture2D:2 | ||||||
|  | 	vec4 n_out2p0 = textureLod(tex_frg_2, UV, n_out5p0); | ||||||
|  | 	float n_out2p1 = n_out2p0.r; | ||||||
|  |  | ||||||
|  |  | ||||||
|  | // Texture2D:3 | ||||||
|  | 	vec4 n_out3p0 = texture(tex_frg_3, UV); | ||||||
|  | 	float n_out3p1 = n_out3p0.r; | ||||||
|  |  | ||||||
|  |  | ||||||
|  | // FloatOp:6 | ||||||
|  | 	float n_out6p0 = n_out2p1 * n_out3p1; | ||||||
|  |  | ||||||
|  |  | ||||||
|  | // Input:7 | ||||||
|  | 	vec4 n_out7p0 = COLOR; | ||||||
|  | 	float n_out7p4 = n_out7p0.a; | ||||||
|  |  | ||||||
|  |  | ||||||
|  | // FloatOp:8 | ||||||
|  | 	float n_out8p0 = n_out6p0 * n_out7p4; | ||||||
|  |  | ||||||
|  |  | ||||||
|  | // Output:0 | ||||||
|  | 	ALPHA = n_out8p0; | ||||||
|  |  | ||||||
|  |  | ||||||
|  | } | ||||||
|  | " | ||||||
|  | graph_offset = Vector2(-547.271, 545.865) | ||||||
|  | nodes/fragment/0/position = Vector2(400, 900) | ||||||
|  | nodes/fragment/2/node = SubResource("VisualShaderNodeTexture_mjuxj") | ||||||
|  | nodes/fragment/2/position = Vector2(-360, 400) | ||||||
|  | nodes/fragment/3/node = SubResource("VisualShaderNodeTexture_xamyu") | ||||||
|  | nodes/fragment/3/position = Vector2(-1240, 1020) | ||||||
|  | nodes/fragment/4/node = SubResource("VisualShaderNodeInput_qilve") | ||||||
|  | nodes/fragment/4/position = Vector2(-1080, 360) | ||||||
|  | nodes/fragment/5/node = SubResource("VisualShaderNodeRemap_bocjt") | ||||||
|  | nodes/fragment/5/position = Vector2(-700, 500) | ||||||
|  | nodes/fragment/6/node = SubResource("VisualShaderNodeFloatOp_t3qas") | ||||||
|  | nodes/fragment/6/position = Vector2(-80, 900) | ||||||
|  | nodes/fragment/7/node = SubResource("VisualShaderNodeInput_586rk") | ||||||
|  | nodes/fragment/7/position = Vector2(-420, 1240) | ||||||
|  | nodes/fragment/8/node = SubResource("VisualShaderNodeFloatOp_74lg2") | ||||||
|  | nodes/fragment/8/position = Vector2(140, 1040) | ||||||
|  | nodes/fragment/connections = PackedInt32Array(4, 1, 5, 0, 5, 0, 2, 1, 2, 1, 6, 0, 3, 1, 6, 1, 7, 4, 8, 1, 6, 0, 8, 0, 8, 0, 0, 1) | ||||||
							
								
								
									
										
											BIN
										
									
								
								game/models/bullet.glb
									 (Stored with Git LFS)
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								game/models/bullet.glb
									 (Stored with Git LFS)
									
									
									
									
										Normal file
									
								
							
										
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										37
									
								
								game/models/bullet.glb.import
									
									
									
									
									
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										37
									
								
								game/models/bullet.glb.import
									
									
									
									
									
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							| @@ -0,0 +1,37 @@ | |||||||
|  | [remap] | ||||||
|  |  | ||||||
|  | importer="scene" | ||||||
|  | importer_version=1 | ||||||
|  | type="PackedScene" | ||||||
|  | uid="uid://bg1q0xweaefoq" | ||||||
|  | path="res://.godot/imported/bullet.glb-761cf96ec3ba072116e1903fca9d773a.scn" | ||||||
|  |  | ||||||
|  | [deps] | ||||||
|  |  | ||||||
|  | source_file="res://models/bullet.glb" | ||||||
|  | dest_files=["res://.godot/imported/bullet.glb-761cf96ec3ba072116e1903fca9d773a.scn"] | ||||||
|  |  | ||||||
|  | [params] | ||||||
|  |  | ||||||
|  | nodes/root_type="" | ||||||
|  | nodes/root_name="" | ||||||
|  | nodes/apply_root_scale=true | ||||||
|  | nodes/root_scale=1.0 | ||||||
|  | nodes/import_as_skeleton_bones=false | ||||||
|  | nodes/use_node_type_suffixes=true | ||||||
|  | meshes/ensure_tangents=true | ||||||
|  | meshes/generate_lods=true | ||||||
|  | meshes/create_shadow_meshes=true | ||||||
|  | meshes/light_baking=1 | ||||||
|  | meshes/lightmap_texel_size=0.2 | ||||||
|  | meshes/force_disable_compression=false | ||||||
|  | skins/use_named_skins=true | ||||||
|  | animation/import=true | ||||||
|  | animation/fps=30 | ||||||
|  | animation/trimming=false | ||||||
|  | animation/remove_immutable_tracks=true | ||||||
|  | animation/import_rest_as_RESET=false | ||||||
|  | import_script/path="" | ||||||
|  | _subresources={} | ||||||
|  | gltf/naming_version=1 | ||||||
|  | gltf/embedded_image_handling=1 | ||||||
| @@ -209,8 +209,8 @@ process_material = SubResource("ParticleProcessMaterial_dw050") | |||||||
| draw_pass_1 = SubResource("PlaneMesh_n7ghd") | draw_pass_1 = SubResource("PlaneMesh_n7ghd") | ||||||
|  |  | ||||||
| [node name="RayCast3D" type="RayCast3D" parent="Head/PlayerCamera/pistol"] | [node name="RayCast3D" type="RayCast3D" parent="Head/PlayerCamera/pistol"] | ||||||
| transform = Transform3D(0.998255, -0.041771, 0.0417346, 0.041771, -4.37114e-08, -0.999127, 0.0417346, 0.999127, 0.00174477, 0.000758827, 0.0641694, -0.246936) | transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.000758827, 0.0641694, -0.246936) | ||||||
| target_position = Vector3(0, -50, 0) | target_position = Vector3(0, 0, -90) | ||||||
|  |  | ||||||
| [node name="OverlayFPS" type="CanvasLayer" parent="Head/PlayerCamera"] | [node name="OverlayFPS" type="CanvasLayer" parent="Head/PlayerCamera"] | ||||||
| script = ExtResource("5_2hs0m") | script = ExtResource("5_2hs0m") | ||||||
|   | |||||||
							
								
								
									
										
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								models/bullet.glb
									 (Stored with Git LFS)
									
									
									
									
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								models/bullet.glb
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								models/pistol.blend
									 (Stored with Git LFS)
									
									
									
									
								
							
							
						
						
									
										
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								models/pistol.blend
									 (Stored with Git LFS)
									
									
									
									
								
							
										
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								models/pistol.blend1
									
									
									
									
									
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								models/pistol.blend1
									
									
									
									
									
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		Reference in New Issue
	
	Block a user