game: add shooting
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15
game/bullet_decal.tscn
Normal file
15
game/bullet_decal.tscn
Normal file
@@ -0,0 +1,15 @@
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[gd_scene load_steps=3 format=3 uid="uid://5dqpmmbur7v6"]
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[sub_resource type="PlaneMesh" id="PlaneMesh_q27hx"]
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size = Vector2(0.05, 0.05)
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orientation = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_mfh3f"]
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albedo_color = Color(0, 0, 0, 1)
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[node name="BulletDecal" type="Node3D"]
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, -1, -8.74228e-08, 0, 8.74228e-08, -1, 0, 0, -0.00702295)
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mesh = SubResource("PlaneMesh_q27hx")
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surface_material_override/0 = SubResource("StandardMaterial3D_mfh3f")
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