game: add menu
This commit is contained in:
@@ -3,12 +3,20 @@ extends CanvasLayer
|
||||
@onready var text = $RichTextLabel
|
||||
@onready var timer = $Timer
|
||||
|
||||
var advanced_output: bool = false
|
||||
|
||||
func _ready() -> void:
|
||||
visible = false
|
||||
|
||||
func _on_timer_timeout() -> void:
|
||||
text.clear()
|
||||
text.add_text("FPS: %s" % Engine.get_frames_per_second())
|
||||
text.add_text("FPS: %s\n" % Engine.get_frames_per_second())
|
||||
if advanced_output:
|
||||
var res = DisplayServer.window_get_size()
|
||||
text.add_text("res: %sx%s\n" % [res.x, res.y])
|
||||
var device = RenderingServer.get_rendering_device()
|
||||
text.add_text("rendering_device: %s\n" % device.get_device_name())
|
||||
text.add_text("%s\n" % device.get_perf_report())
|
||||
|
||||
func _on_visibility_changed() -> void:
|
||||
if visible:
|
||||
|
Reference in New Issue
Block a user