game: add menu
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@@ -12,7 +12,7 @@ var gravity = ProjectSettings.get_setting("physics/3d/default_gravity")
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@onready var head = $Head
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@onready var camera = $Head/PlayerCamera
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@onready var player_debug = $Head/PlayerCamera/PlayerDebug
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@onready var overylay_fps = $Head/PlayerCamera/OverlayFPS
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@onready var overlay_fps = $Head/PlayerCamera/OverlayFPS
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@onready var player_stats = $PlayerStats
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@onready var anim_player = $AnimationPlayer
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@onready var muzzle_flash = $Head/PlayerCamera/pistol/MuzzleFlash
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@@ -41,7 +41,12 @@ func _unhandled_input(event: InputEvent) -> void:
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player_debug.visible = !player_debug.visible
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if Input.is_action_just_pressed("overlay_fps"):
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overylay_fps.visible = true
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if !overlay_fps.visible:
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overlay_fps.visible = true
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elif !overlay_fps.advanced_output:
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overlay_fps.advanced_output = true
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else:
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overlay_fps.advanced_output = false
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func _physics_process(delta: float) -> void:
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if not is_on_floor():
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