game: add bullet and impacts
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@@ -209,8 +209,8 @@ process_material = SubResource("ParticleProcessMaterial_dw050")
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draw_pass_1 = SubResource("PlaneMesh_n7ghd")
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[node name="RayCast3D" type="RayCast3D" parent="Head/PlayerCamera/pistol"]
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transform = Transform3D(0.998255, -0.041771, 0.0417346, 0.041771, -4.37114e-08, -0.999127, 0.0417346, 0.999127, 0.00174477, 0.000758827, 0.0641694, -0.246936)
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target_position = Vector3(0, -50, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.000758827, 0.0641694, -0.246936)
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target_position = Vector3(0, 0, -90)
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[node name="OverlayFPS" type="CanvasLayer" parent="Head/PlayerCamera"]
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script = ExtResource("5_2hs0m")
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