game: add bullet and impacts

This commit is contained in:
2025-08-15 04:08:08 +02:00
parent 4ccc962e34
commit 3d54d70e44
19 changed files with 411 additions and 10 deletions

View File

@@ -209,8 +209,8 @@ process_material = SubResource("ParticleProcessMaterial_dw050")
draw_pass_1 = SubResource("PlaneMesh_n7ghd")
[node name="RayCast3D" type="RayCast3D" parent="Head/PlayerCamera/pistol"]
transform = Transform3D(0.998255, -0.041771, 0.0417346, 0.041771, -4.37114e-08, -0.999127, 0.0417346, 0.999127, 0.00174477, 0.000758827, 0.0641694, -0.246936)
target_position = Vector3(0, -50, 0)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.000758827, 0.0641694, -0.246936)
target_position = Vector3(0, 0, -90)
[node name="OverlayFPS" type="CanvasLayer" parent="Head/PlayerCamera"]
script = ExtResource("5_2hs0m")