game: add bullet and impacts
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@@ -9,6 +9,8 @@ const FOV_LERP = 0.2
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var gravity = ProjectSettings.get_setting("physics/3d/default_gravity")
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var bullet = load("res://bullet.tscn")
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@onready var head = $Head
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@onready var camera = $Head/PlayerCamera
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@onready var player_debug = $Head/PlayerCamera/PlayerDebug
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@@ -94,10 +96,9 @@ func play_shoot_effect():
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muzzle_flash.restart()
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muzzle_flash.emitting = true
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var collider = pistol_raycast.get_collider()
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var col_point = pistol_raycast.get_collision_point()
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if col_point and collider:
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var b = bullet_decal.instantiate()
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pistol_raycast.get_collider().add_child(b)
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b.global_transform.origin = col_point
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b.look_at(col_point + pistol_raycast.get_collision_normal(), Vector3.UP)
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var parent = get_parent()
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if parent:
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var instance: Node3D = bullet.instantiate()
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instance.position = pistol_raycast.global_position
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instance.transform.basis = pistol_raycast.global_transform.basis
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parent.add_child(instance)
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