godot: add initial game

This commit is contained in:
2025-08-14 12:14:09 +02:00
commit 02c60ae622
13 changed files with 339 additions and 0 deletions

61
game/world.tscn Normal file
View File

@@ -0,0 +1,61 @@
[gd_scene load_steps=6 format=3 uid="uid://co2f5i23gyp03"]
[ext_resource type="PackedScene" uid="uid://dkldpdufpl28x" path="res://player.tscn" id="1_f3sb7"]
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_f3sb7"]
sky_horizon_color = Color(0.662243, 0.671743, 0.686743, 1)
ground_horizon_color = Color(0.662243, 0.671743, 0.686743, 1)
[sub_resource type="Sky" id="Sky_fj7yv"]
sky_material = SubResource("ProceduralSkyMaterial_f3sb7")
[sub_resource type="Environment" id="Environment_tlwt5"]
background_mode = 2
sky = SubResource("Sky_fj7yv")
tonemap_mode = 2
glow_enabled = true
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_f3sb7"]
albedo_color = Color(0.398875, 0.46629, 0.228578, 1)
[node name="World" type="Node3D"]
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(-0.866023, -0.433016, 0.250001, 0, 0.499998, 0.866027, -0.500003, 0.749999, -0.43301, 0, 14.6596, 0)
shadow_enabled = true
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_tlwt5")
[node name="Ground" type="CSGBox3D" parent="."]
transform = Transform3D(1, 0, 0, 0, -1, 8.74228e-08, 0, -8.74228e-08, -1, 0, 0, 1)
use_collision = true
size = Vector3(100, 1, 100)
material = SubResource("StandardMaterial3D_f3sb7")
[node name="Wall1" type="CSGBox3D" parent="Ground"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -4.61707, -49.5431)
size = Vector3(100, 10, 1)
[node name="Wall2" type="CSGBox3D" parent="Ground"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -4.61706, 49.9496)
size = Vector3(100, 10, 1)
[node name="Wall3" type="CSGBox3D" parent="Ground"]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 49.4113, -4.61706, 0.548481)
size = Vector3(100, 10, 1)
[node name="Wall4" type="CSGBox3D" parent="Ground"]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -48.8424, -4.61706, 0.548481)
size = Vector3(100, 10, 1)
[node name="CSGBox3D" type="CSGBox3D" parent="Ground"]
transform = Transform3D(1, 0, 0, 0, -1, -8.74228e-08, 0, 8.74228e-08, -1, 0, -0.970131, 27.9382)
size = Vector3(5, 1, 5)
[node name="CSGBox3D2" type="CSGBox3D" parent="Ground"]
transform = Transform3D(1, 0, 0, 0, -1, -8.74228e-08, 0, 8.74228e-08, -1, 10.554, -2.97013, 27.9382)
size = Vector3(5, 5, 5)
[node name="Player" parent="." instance=ExtResource("1_f3sb7")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.55964, 0)